| Since rc cars do not have a clutch or ebrake like a full | | | | As soon as your sideways you need to begin to |
| size car does it is all about throttle and steering control | | | | make a ton of small adjustments to the throttle and |
| to get your car to drift. That said it is much easier to | | | | countersteering. By countersteering you prolong the |
| drift an RC car than a real car since a real car will not | | | | drift much further than it would be if you just steered |
| have special hard compound drifting tires on the rear | | | | into the turn. This is the part of RC Drifting that requires |
| to make sliding around easier. | | | | the most practice. The better you get at throttle and |
| The easiest way to get your car to drift is to do what | | | | steering control the longer and more precise you can |
| is known as a feint drift. A feint drift involves several | | | | make your drifts. |
| steps. The first is to get your car up to a fast but | | | | To exit the drift smoothly and drive away, punch the |
| comfortable speed as you approach the corner. Once | | | | gas. This will cause the car to shoot forward out of |
| you are about to where you need to begin turning, flick | | | | the drift. Another way to do it is just use extreme |
| the car wheels out away from the turn. This preloads | | | | countersteering till the car rights itself. If you have an |
| the suspension and cars weight so that when you turn | | | | S-curve turn to navigate though, do not do this. With a |
| back the car will easily break grip. Once you have | | | | little practice you can easily link both drifts together into |
| flicked one way, slam the wheels hard in towards the | | | | one seamless drift. This skill is vital if you wish to |
| inside of the turn. The car should quickly flick sideways. | | | | compete in drifting. |