| Top speed racing is very much like drag racing, but | | | | coastdown tests myself, I can say that this requires |
| just on a very long track. In drag racing, it is power to | | | | lots of tests and patience to get good results. Also, the |
| weight ratio which typically determines your | | | | higher the speed (not on public roads), the better the |
| performance. However, when the track is very long, | | | | results. There is also software which can separate |
| and your vehicle spends much more time at high | | | | how much of the coastdown drag is from the tire |
| speed, it is power to drag ratio which is more | | | | rolling resistance and how much is from aerodynamic |
| important. By drag, I mean primarily aerodynamic drag | | | | effects, and come up with actual numbers, like your |
| or wind resistance. In addition to aerodynamic drag, | | | | drag coefficient is .322. |
| there is rolling resistance from tires, driveline losses, but | | | | OK, so we've talked about the power to drag ratio |
| the higher the speed, the larger the aerodynamic | | | | contributors. But there are other, secondary effects |
| component of overall drag. | | | | which also have an effect. These effect how |
| To improve the power to drag ratio, you want to | | | | efficiently you take advantage of the power to drag |
| increase the power and reduce the drag, which makes | | | | ratio you have to work with. For example, top speed |
| sense. To go faster, you need more power and you | | | | tracks vary in length, from Maxton's Monster Mile at |
| want to make the car more aerodynamic. However, | | | | just 1 mile, to El Mirage's 1.33 miles, to Bonneville's |
| what you may not know, is that to go twice as fast, | | | | legendary 5 miles. To get the optimum top speed, you |
| you need eight (8) times the power. If your 200 HP car | | | | want to get to top speed quickly, to optimize |
| can top out at 120 MPH, you would need 1600 HP to | | | | acceleration at all times. This gets back to the drag |
| top out at 240 MPH. (You would also need some | | | | race idea. You don't have to worry about 60 ft times |
| really good tires to hold together, and good aero | | | | or pulling wheelies, but you do want to optimize your |
| downforce to stay on the road). | | | | shift points. A quick El Mirage computer simulation |
| Most all racers have some idea on how to improve | | | | showed a .6 MPH improvement on a 140 MPH car by |
| the engine's power. Engine power can be fairly reliably | | | | shifting quickly at optimum RPMs, vs "lazy" shifting at |
| simulated with an engine simulation computer program, | | | | RPMs about 1500 RPM off optimum. |
| and these can all be tested on an engine | | | | Total gear ratio is critical. You want to put the engine |
| dynamometer. | | | | at it's peak HP RPM when the vehicle reaches top |
| The biggest contributors to aerodynamic drag are the | | | | speed. The peakier the power curve, the more critical |
| vehicle's frontal area (silhouette of vehicle when | | | | this is. |
| viewed from the front) and it's drag coefficient (a | | | | Another aerodynamic effect is lift. The lift coefficient |
| rating of how easily the vehicle slices through the air | | | | determines how much your vehicle acts like an |
| for it's frontal area). Drag coefficients vary from a high | | | | airplane wing. If you have a high lift coefficient, you |
| value of about .8 for an upright rider on a vintage | | | | loose traction at the tires and loose steering control. |
| motorcycle, to .6 for an older pickup truck, to .4 for a | | | | Too much negative lift coefficient, and your tires have |
| modern aerodynamic sedan, to .35 for a modern | | | | to do more work and rolling resistance increases. This |
| sports car, to an incredibly low .15 of "pencil shaped" | | | | is another item which will require you reading up what |
| land speed record cars like the Blue Flame. | | | | others have done. Lift coefficient is very difficult to |
| To optimize the aerodynamics of your particular | | | | measure, but you should be aware of its effects as it |
| vehicle, you should read everything you can get your | | | | has a huge effect on safety. |
| hands on. The basic shape has a large effect, but | | | | Another detail is a hood scoop efficiency. An effective |
| subtle things like windshield moldings, vehicle rake | | | | hood scoop at high speed produces significant boost |
| (lowering the front end), underbody protrusions all add | | | | pressure for the engine to improve power. For |
| up to huge improvements. Typically you just make | | | | example, a perfect hood scoop at 200 MPH will |
| these mods you have read about and hope for the | | | | produce .75 psi boost, which equates to approximately |
| best, because it is very difficult to measure if your | | | | a 5% power improvement. However, if you have to |
| aerodynamic mods have made any really | | | | increase the drag 10% with a big, protruding bump on |
| improvement. | | | | the hood, it's probably an overall loss to top speed. |
| The best way to actually measure the effect of | | | | To truly understand all the things which affect "real |
| aerodynamic mods is to rent a wind tunnel, at around | | | | world" top speed performance, you need a vehicle |
| $50,000 per day. For the rest of us, we can preform | | | | simulation program which lets you modify things like |
| coastdown tests. This is where you get your car up to | | | | we've talked about, which include: |
| a top speed, throw it in neutral and let it coast to a | | | | - Actual engine power curve through entire RPM |
| lower speed. For this to be accurate, you should use | | | | range |
| the same stretch of very flat road, and do the test in | | | | - Drag coefficient and frontal area (and possibly lift |
| both directions to minimize the effects of wind and | | | | coefficient). |
| slight grade of the road. If the coastdown times, from | | | | - Transmission and final drive ratio |
| say 100 to 60 MPH has increased 3%, it means you | | | | - Hood scoop efficiency |
| have made a 3% improvement (reduction) in drag | | | | - Tire type (to estimate rolling resistance) |
| coefficient. | | | | - Track length |
| The best way to do coastdown tests it to do several | | | | - Shift RPMs and shift type (fast, slow, power shift, |
| and average the results. It is also best to use some | | | | etc). |
| type of data logger so you get lots of accurate data | | | | You also want to read up on what ever you can find |
| and the driver can concentrate on driving. From doing | | | | on top speed racing. |